// JOB BF52331 /* /* THIS PATCH ALLOWS FPS TO HANDLE UP TO 23 DYNAMIC CLASSES WITHOUT /* RESULTING IN A HARD WAIT. THIS PATCH NEEDED TO RESTRICT THE /* NUMBER OF DYNAMIC PARTITIONS PER CLASS THAT CAN BE SUPPORTED BY /* FPS TO 9 (X1 - X9) FOR ALL DYNAMIC CLASSES. /* /* // EXEC MSHP,SIZE=900K CORRECT 2885-BF2-00-52C : BF52331 AFFECTS PHASE=GSFPS01 ALTER 000360 D21E : D208 ALTER 000366 D21E : D208 ALTER 000622 41A002EC : 41A000DB ALTER 000654 41100020 : 41100009 ALTER 000C5A 0020 : 0009 AFFECTS PHASE=$FPSSVA ALTER 000A6A 4780BA864720BA82 : 4780BA404720BA40 ALTER 000A7C 06F041FF0009 : 47F0BA400700 ALTER 000A94 0020 : 0009 RESOLVES 'HARD WAIT USING FPS > 10 CLS' /* /&